// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// Copyright 2007, Daniel Fontijne, University of Amsterdam -- fontijne@science.uva.nl
#ifdef WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <libgasandbox/e3ga.h>
#include <libgasandbox/e3ga_draw.h>
#include <libgasandbox/e3ga_util.h>
#include <libgasandbox/gl_util.h>
#include <libgasandbox/glut_util.h>
#include <libgasandbox/timing.h>
#include "readcalibrationdata.h"
using namespace e3ga;
using namespace extCalibRefine;
using namespace mv_draw;
const char *WINDOW_TITLE = "Geometric Algebra, Chapter 10, Example 3: External Camera Calibration";
// GLUT state information
int g_viewportWidth = 800;
int g_viewportHeight = 600;
int g_GLUTmenu;
// mouse position on last call to MouseButton() / MouseMotion()
e3ga::vector g_prevMousePos;
// when true, MouseMotion() will rotate the model
bool g_rotateModel = false;
bool g_rotateModelOutOfPlane = false;
// rotation of the model
e3ga::rotor g_modelRotor(_rotor(1.0f));
#define REFINE_1X -1
#define REFINE_10X -2
#define REFINE_1_SEC - 3
#define DRAW_MARKERS 1
#define DRAW_ERRORS 2
#define DRAW_RAYS 4
#define DRAW_CAMERAS 8
#define DRAW_PATH 16
#define RELOAD_DATA -4
int g_draw = DRAW_MARKERS | DRAW_CAMERAS;
// the calibration state:
extCalibRefine::State g_extCalibState;
void drawCamera();
void display() {
doIntelWarning(); // warn for possible problems with pciking on Intel graphics chipsets
// setup projection & transform for the vectors:
glViewport(0, 0, g_viewportWidth, g_viewportHeight);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
const float screenWidth = 1600.0f;
glLoadIdentity();
GLpick::g_frustumWidth = 2.0 * (double)g_viewportWidth / screenWidth;
GLpick::g_frustumHeight = 2.0 * (double)g_viewportHeight / screenWidth;
glFrustum(
-GLpick::g_frustumWidth / 2.0, GLpick::g_frustumWidth / 2.0,
-GLpick::g_frustumHeight / 2.0, GLpick::g_frustumHeight / 2.0,
GLpick::g_frustumNear, GLpick::g_frustumFar);
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0f, 0.0f, -4.0f);
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glPolygonMode(GL_FRONT, GL_FILL);
glDisable(GL_CULL_FACE);
glEnable(GL_NORMALIZE);
glLineWidth(1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
rotorGLMult(g_modelRotor);
if (g_draw & DRAW_CAMERAS) {
// draw all cameras
for (unsigned int c = 0; c < g_extCalibState.m_cam.size(); c++) {
const Camera &C = g_extCalibState.m_cam[c];
glPushMatrix();
// translate / rotate to camera pos/ori
glTranslatef(C.m_t.e1(), C.m_t.e2(), C.m_t.e3());
rotorGLMult(C.m_R);
// draw the camera:
glColor3f(1.0, 0.0, 0.0);
drawCamera();
glPopMatrix();
}
}
if (g_draw & DRAW_MARKERS) {
// draw all markers
glColor3f(0.0f, 0.0f, 0.0f);
glPointSize(2.0f);
glBegin(GL_POINTS);
for (unsigned int f = 0; f < g_extCalibState.m_pt.size(); f++) {
if (g_extCalibState.m_ptValid[f]) {
glVertex3fv(g_extCalibState.m_pt[f].getC(vector_e1_e2_e3));
}
}
glEnd();
}
if (g_draw & DRAW_ERRORS) {
// draw errors for all markers
glColor3f(0.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
for (unsigned int f = 0; f < g_extCalibState.m_pt.size(); f++) {
if (g_extCalibState.m_ptValid[f]) {
for (unsigned int c = 0; c < g_extCalibState.m_cam.size(); c++) {
const Camera &C = g_extCalibState.m_cam[c];
if (!C.m_visible[f]) continue;
// compute point as reconstructed by single camera:
vector camPt = _vector(C.m_t + apply_om(C.m_Rom, _vector(C.m_X3[f] * C.m_pt[f])));
// draw line from fully reconstructed point to point as reconstructed by single camera:
glVertex3fv(g_extCalibState.m_pt[f].getC(vector_e1_e2_e3));
glVertex3fv(camPt.getC(vector_e1_e2_e3));
}
}
}
glEnd();
}
if (g_draw & DRAW_RAYS) {
// draw rays from camera to marker, for all markers
glColor3f(0.0f, 1.0f, 0.0f);
glBegin(GL_LINES);
for (unsigned int c = 0; c < g_extCalibState.m_cam.size(); c++) {
const Camera &C = g_extCalibState.m_cam[c];
for (unsigned int f = 0; f < g_extCalibState.m_pt.size(); f++) {
if (!C.m_visible[f]) continue;
// draw line from camera center, out into the scene:
glVertex3fv(C.m_t.getC(vector_e1_e2_e3));
glVertex3fv(_vector(C.m_t + 4.0f * C.m_pt[f]).getC(vector_e1_e2_e3));
}
}
glEnd();
}
if (g_draw & DRAW_PATH) {
// draw path that connects all markers (but stipple it when frames are missing)
glLineStipple(1, 0x0F0F);
glColor3f(0.5f, 0.5f, 0.5f);
const e3ga::vector *lastValidPt = NULL;
bool contMode = true; // continuous mode
glBegin(GL_LINE_STRIP);
for (unsigned int f = 0; f < g_extCalibState.m_pt.size(); f++) {
if (g_extCalibState.m_ptValid[f]) {
glVertex3fv(g_extCalibState.m_pt[f].getC(vector_e1_e2_e3));
lastValidPt = &(g_extCalibState.m_pt[f]);
if (!contMode) {
glEnd(); // end GL_LINES
glDisable(GL_LINE_STIPPLE);
contMode = true;
glBegin(GL_LINE_STRIP); // start new GL_LINE_STRIP
glVertex3fv(g_extCalibState.m_pt[f].getC(vector_e1_e2_e3));
}
}
else {
if (contMode) {
contMode = false;
glEnd();
glEnable(GL_LINE_STIPPLE);
glBegin(GL_LINES); // start new GL_LINES
if (lastValidPt)
glVertex3fv(lastValidPt->getC(vector_e1_e2_e3));
}
}
}
glEnd();
glDisable(GL_LINE_STIPPLE);
}
glPopMatrix();
glViewport(0, 0, g_viewportWidth, g_viewportHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, g_viewportWidth, 0, g_viewportHeight, -100.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glColor3f(0.0f, 0.0f, 0.0f);
void *font = GLUT_BITMAP_HELVETICA_12;
{
char buf[1024];
sprintf(buf, "Current cost function: %e", g_extCalibState.costFunction());
renderBitmapString(20, 80, font, buf);
}
renderBitmapString(20, 60, font, "Use left mouse button to orbit scene.");
renderBitmapString(20, 40, font, "Use other mouse buttons to access popup-menu.");
renderBitmapString(20, 20, font, "In popup-menu, use \"Refine ...\" to refine the calibration.");
glutSwapBuffers();
}
void drawCamera() {
float rect[4][2] =
{
-1.0f, 0.75f,
1.0f, 0.75f,
1.0f, -0.75f,
-1.0f, -0.75f,
};
float f = 0.5;
int i;
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glPushMatrix();
glScalef(0.1f, 0.1f, 0.1f);
glBegin(GL_TRIANGLES);
for (i = 0; i < 4; i++) {
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(f * rect[i][0], f * rect[i][1], -1.0f);
glVertex3f(f * rect[(i+1)%4][0], f * rect[(i+1)%4][1], -1.0f);
}
glEnd();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glBegin(GL_LINES);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.0f, -4.0f);
glEnd();
glPopMatrix();
}
void reshape(GLint width, GLint height) {
g_viewportWidth = width;
g_viewportHeight = height;
// redraw viewport
glutPostRedisplay();
}
e3ga::vector vectorAtDepth(double depth, const e3ga::vector &v2d) {
if ((GLpick::g_frustumWidth <= 0) || (GLpick::g_frustumHeight <= 0) ||
(GLpick::g_frustumNear <= 0) || (GLpick::g_frustumFar <= 0)) {
return e3ga::vector();
}
return _vector((depth * (double)v2d.e1() * GLpick::g_frustumWidth) / (g_viewportWidth * GLpick::g_frustumNear) * e1 +
(depth * (double)v2d.e2() * GLpick::g_frustumHeight) / (g_viewportHeight * GLpick::g_frustumNear) * e2);
}
e3ga::vector mousePosToVector(int x, int y) {
x -= g_viewportWidth / 2;
y -= g_viewportHeight / 2;
return e3ga::_vector((float)x * e3ga::e1 - (float)y * e3ga::e2);
}
void MouseButton(int button, int state, int x, int y) {
g_rotateModel = false;
g_prevMousePos = mousePosToVector(x, y);
e3ga::vector mousePos = mousePosToVector(x, y);
g_rotateModel = true;
if ((_Float(norm_e(mousePos)) / _Float(norm_e(g_viewportWidth * e1 + g_viewportHeight * e2))) < 0.2)
g_rotateModelOutOfPlane = true;
else g_rotateModelOutOfPlane = false;
}
void MouseMotion(int x, int y) {
// get mouse position, motion
e3ga::vector mousePos = mousePosToVector(x, y);
e3ga::vector motion = _vector(mousePos - g_prevMousePos);
if (g_rotateModel) {
// update rotor
if (g_rotateModelOutOfPlane)
g_modelRotor = _rotor(e3ga::exp(0.005f * (motion ^ e3ga::e3)) * g_modelRotor);
else g_modelRotor = _rotor(e3ga::exp(0.00001f * (motion ^ mousePos)) * g_modelRotor);
}
// remember mouse pos for next motion:
g_prevMousePos = mousePos;
// redraw viewport
glutPostRedisplay();
}
int LoadData() {
try {
g_extCalibState = readCalibrationData("calibration_data.txt");
} catch (const std::string &) {
try {
// try alternative path, when called from inside visual studio:
g_extCalibState = readCalibrationData("../chap10/ex3/calibration_data.txt");
} catch (const std::string &str) {
printf("Error: %s\n", str.c_str());
return -1;
}
}
return 0;
}
void menuCallback(int value) {
if (value < 0) {
if (value == REFINE_1X)
g_extCalibState.refineLoops(1);
else if (value == REFINE_10X)
g_extCalibState.refineLoops(10);
else if (value == REFINE_1_SEC)
g_extCalibState.refineSeconds(1.0);
else if (value == RELOAD_DATA)
LoadData();
}
else {
// toggle the DRAW_XXX constant
g_draw ^= value;
}
// redraw viewport
glutPostRedisplay();
}
/*
void Idle() {
// redraw viewport
glutPostRedisplay();
}
*/
int main(int argc, char*argv[]) {
// profiling for Gaigen 2:
e3ga::g2Profiling::init();
// load calibration data
if (LoadData() < 0) return -1;
// GLUT Window Initialization:
glutInit (&argc, argv);
glutInitWindowSize(g_viewportWidth, g_viewportHeight);
glutInitDisplayMode( GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow(WINDOW_TITLE);
// Register callbacks:
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMouseFunc(MouseButton);
glutMotionFunc(MouseMotion);
// glutIdleFunc(Idle);
g_GLUTmenu = glutCreateMenu(menuCallback);
glutAddMenuEntry("Refine 1x", REFINE_1X);
glutAddMenuEntry("Refine 10x", REFINE_10X);
glutAddMenuEntry("Refine for One Second", REFINE_1_SEC);
glutAddMenuEntry("-------------------", 0);
glutAddMenuEntry("Draw Markers", DRAW_MARKERS);
glutAddMenuEntry("Draw Errors", DRAW_ERRORS);
glutAddMenuEntry("Draw Rays", DRAW_RAYS);
glutAddMenuEntry("Draw Cameras", DRAW_CAMERAS);
glutAddMenuEntry("Draw Marker Path", DRAW_PATH);
glutAddMenuEntry("-------------------", 0);
glutAddMenuEntry("Reload data (restart)", RELOAD_DATA);
glutAttachMenu(GLUT_MIDDLE_BUTTON);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMainLoop();
return 0;
}